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|name=Virtuous Circle |
|name=Virtuous Circle |
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|pre=ritual |
|pre=ritual |
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|class=pal |
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|standard=1 |
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|skill=0 |
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|spell=1 |
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|mp=1 |
|mp=1 |
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|dur=8h |
|dur=8h |
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|e={{TextCircle}} As you enchant this area, you must choose whether it provides "good luck" or "bad luck". |
|e={{TextCircle}} As you enchant this area, you must choose whether it provides "good luck" or "bad luck". |
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; Good Luck |
; Good Luck |
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: All physical dice rolls that creatures make in the area are made with {{L|Core|Advantage|advantage}}. Any time a card is drawn from a deck, the player playing the creature instead draws two cards, picks one of them to have actually drawn, and shuffles the other card back into the deck. Additionally, creatures within the area may choose to spend 1 {{MP}} to have {{L|Core|Advantage|advantage}} on any {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, or {{L|Keyword|Resistance|resistance save}} they make. |
: All physical (in game) dice rolls that creatures make in the area are made with {{L|Core|Advantage|advantage}}. Any time a card is drawn from a deck, the player playing the creature instead draws two cards, picks one of them to have actually drawn, and shuffles the other card back into the deck. Additionally, creatures within the area may choose to spend 1 {{MP}} to have {{L|Core|Advantage|advantage}} on any {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, or {{L|Keyword|Resistance|resistance save}} they make. |
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; Bad Luck |
; Bad Luck |
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: All physical dice rolls that creatures make in the area are made with {{L|Core|Disadvantage|disadvantage}}. Any time a card is drawn from a deck, the player playing the creature instead draws two cards, the {{GM}} picks one of them that they suspect to be the "worse" draw, and that is the card that is actually drawn. The other card is shuffled back into the deck. Additionally, creatures within the area must spend 1 {{MP}} or else they have {{L|Core|Disadvantage|disadvantage}} on any {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, or {{L|Keyword|Resistance|resistance save}} they make. |
: All physical (in game) dice rolls that creatures make in the area are made with {{L|Core|Disadvantage|disadvantage}}. Any time a card is drawn from a deck, the player playing the creature instead draws two cards, the {{GM}} picks one of them that they suspect to be the "worse" draw, and that is the card that is actually drawn. The other card is shuffled back into the deck. Additionally, creatures within the area must spend 1 {{MP}} or else they have {{L|Core|Disadvantage|disadvantage}} on any {{L|Core|Attack Interaction|attack roll}}, {{L|Core|Feat Interaction|feat save}}, or {{L|Keyword|Resistance|resistance save}} they make. |
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|storm=1 |
|storm=1 |
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|necro=1 |
|necro=1 |
Latest revision as of 19:35, 29 March 2025
You enchant an area no larger than 30 feet in any direction. As you enchant this area, you must choose whether it provides "good luck" or "bad luck".
- Good Luck
- All physical (in game) dice rolls that creatures make in the area are made with advantage. Any time a card is drawn from a deck, the player playing the creature instead draws two cards, picks one of them to have actually drawn, and shuffles the other card back into the deck. Additionally, creatures within the area may choose to spend 1 MP to have advantage on any attack roll, feat save, or resistance save they make.
- Bad Luck
- All physical (in game) dice rolls that creatures make in the area are made with disadvantage. Any time a card is drawn from a deck, the player playing the creature instead draws two cards, the GM picks one of them that they suspect to be the "worse" draw, and that is the card that is actually drawn. The other card is shuffled back into the deck. Additionally, creatures within the area must spend 1 MP or else they have disadvantage on any attack roll, feat save, or resistance save they make.