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Ability:Flame Ray: Difference between revisions

From Teriock
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Tag: Manual revert
 
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|class=fla
|class=fla
|standard=1
|standard=1
|hit=Deal {{Dice|1d10}} {{L|Damage|Magic}} {{L|Damage|Fire|Fire Damage}} to target.
|hit=Deal {{NDice|1d10[fire magic]|damage}} {{L|Core|Damage}} to target.
|crithit={{Crit}}
|crithit={{Crit}}
|heightened=deal an additional {{Dice|1d10}} {{L|Damage|Magic}} {{L|Damage|Fire|Fire Damage}}.
|heightened=deal an additional {{NDice|1d10[fire magic]|damage}} {{L|Core|Damage}}.
|flame=1
|flame=1
|magic=1
|magic=1
|rank=1
|rank=1
|damage=1
}}
}}

Latest revision as of 23:36, 19 June 2025

 Power sources: Magical🧙Flame Mage🔥FlameSpell
 Delivery: 🔮Conjured⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d10 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d10 fire magic damage.