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Ability:Melee Dodge: Difference between revisions

From Teriock
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Created page with "{{#invoke:A|a |name=Melee Dodge |pre=self |basic=1 |req=You are not {{L|Condition|Prone}}, {{L|Condition|Snared}}, or {{L|Condition|Immobile}}. |e=You are {{L|Condition|Melee Dodging}} until the start of your next {{L|Core|Turns|turn}}. |sustained=1 |martial=1 |dur=5s |movement=1 |x=2a }}"
 
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|basic=1
|basic=1
|req=You are not {{L|Condition|Prone}}, {{L|Condition|Snared}}, or {{L|Condition|Immobile}}.
|req=You are not {{L|Condition|Prone}}, {{L|Condition|Snared}}, or {{L|Condition|Immobile}}.
|e=You are {{L|Condition|Melee Dodging}} until the start of your next {{L|Core|Turns|turn}}.
|e=You are {{L|Condition|Melee Dodging}} until the start of your next {{L|Core|Turns|turn}}.{{MetaCondition|meleeDodging}}
|sustained=1
|sustained=1
|martial=1
|martial=1
|dur=5s
|dur=5s
|movement=1
|movement=1
|x=2a
|x=1a
}}
}}

Latest revision as of 02:21, 27 June 2025

 Power sources: 💪Martial
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 5 seconds.( ⏳️Sustained )
 Requirements: You are not prone, snared, or immobile.

You are melee dodging until the start of your next turn.