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Ability:Terror Ball: Difference between revisions

From Teriock
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|standard=1
|standard=1
|hit=Deal {{Dice|1d6}} {{L|Damage|Magic}} {{L|Damage|Terror|Terror Damage}} to target.
|hit=Deal {{Dice|1d6}} {{L|Damage|Magic}} {{L|Damage|Terror|Terror Damage}} to target.
|crithit=Double {{L|Core|Damage|Damage dice}}.
|crithit={{Crit}}
|heightened=deal an additional {{Dice|1d6}} {{L|Damage|Magic}} {{L|Damage|Terror|Terror Damage}}.
|heightened=deal an additional {{Dice|1d6}} {{L|Damage|Magic}} {{L|Damage|Terror|Terror Damage}}.
|necro=1
|necro=1
|magic=1
<!-- |mp=1 -->
|rank=1
|damage=1
}}
}}

Latest revision as of 18:53, 25 January 2025

 Power sources: Magical🧙Necromancer💀NecromancySpell
 Delivery: 🔮Conjured🔥Ball( 🪨UB🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d6 magic terror damage to target. Heightened: For each additional MP spent, deal an additional 1d6 magic terror damage.