Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ability:Medicine Ball: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 6: Line 6:
|standard=1
|standard=1
|hit=Target {{L|Core|Healing|Heals}}.
|hit=Target {{L|Core|Healing|Heals}}.
|crithit=Double the amount of {{L|Core|Healing}}.
|crithit=Double the amount of times target {{L|Core|Healing|Heals}}.
|heightened= {{L|Core|Healing|Heal}} the target again.
|heightened={{L|Core|Healing|Heal}} the target again. This does not consume their {{L|Core|Hit Dice}} (including the {{L|Core|Hit Dice}} for the initial {{L|Core|Healing}}).
|life=1
|life=1
|magic=1
|heal=1
|rank=1
}}
}}

Latest revision as of 22:30, 21 January 2025

 Power sources: Magical🧙Life Mage☀️LifeSpell
 Delivery: 🔮Conjured🔥Ball( 🪨UB🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

 On critical hit: Double the amount of times target heals. On hit: Target heals. Heightened: For each additional MP spent, heal the target again. This does not consume their hit dice (including the hit dice for the initial healing).