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Ability:Vicious Claws: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
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|pre=passive
|pre=passive
|martial=1
|martial=1
|e=You gain {{L|Ability|Offensive Martial Arts}} and become {{Fluent}} in it. Additionally, your {{L|Equipment|Hand|hands}} are {{L|Property|AV0}}. If you have {{L|Ability|Hind Claws}}, you become {{Fluent}} in it as well and your {{L|Equipment|Foot|feet}} are {{L|Property|AV0}}.{{MetaChange|key=equipmentOverrides.types.Hand.damage|mode=5|value=1d8|priority=15}}{{MetaChange|key=equipmentOverrides.types.Hand.av0|mode=4|value=true}}{{MetaChange|key=equipmentOverrides.types.Foot.av0|mode=4|value=true}}
|e=You gain {{L|Ability|Offensive Martial Arts}} and become {{Fluent}} in it. Additionally, your {{L|Equipment|Hand|hands}} are {{L|Property|AV0}}. If you have {{L|Ability|Hind Claws}}, you become {{Fluent}} in it as well and your {{L|Equipment|Foot|feet}} are {{L|Property|AV0}}.{{MetaChange|key=equipmentChanges.overrides.types.Hand.damage|mode=5|value=1d8|priority=15}}{{MetaChange|key=equipmentChanges.overrides.types.Hand.av0|mode=4|value=true}}{{MetaChange|key=equipmentChanges.overrides.types.Foot.av0|mode=4|value=true}}
{{Sub|Ability:Offensive Martial Arts}}
{{Sub|Ability:Offensive Martial Arts}}
}}
}}

Latest revision as of 16:57, 25 July 2025

 Power sources: 💪Martial
 Duration: Always active.

You gain Offensive Martial Arts and become fluent in it. Additionally, your hands are AV0. If you have Hind Claws, you become fluent in it as well and your feet are AV0.
 Duration: Always active.

Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.