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Ability:Empathic Ray: Difference between revisions

From Teriock
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|heightened=deal an additional {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}} or {{L|Core|Healing|Heal}} the target again (depending on what you chose).
|heightened=deal an additional {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}} or {{L|Core|Healing|Heal}} the target again (depending on what you chose).
|nature=1
|nature=1
|hp=x
|hp=4
|hpx={{Dice|4}}.
|magic=1
|magic=1
|rank=1
|rank=1

Latest revision as of 05:07, 2 March 2025

 Power sources: Magical🧙Nature Mage🌱NatureSpell
 Delivery: 🔮Conjured⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

As you cast Empathic Ray, choose either "damage" or "healing". The effect varies depending on what you choose. Empathic Ray only counts as a damaging effect if you choose "damage" and only as a healing effect if you choose "healing".
If you do not take any damage before the start of your next turn, you regain the HP you spent on Empathic Ray. This counts as a regeneration effect and a healing effect. This is the only part of Empathic Ray that counts as a regeneration effect.

 On critical hit: Double the damage dice dealt by this ability. Or, if you chose "healing", double the number of times that target heals. On hit: Deal 1d8 magic damage to target or heal them (depending on what you chose). Heightened: For each additional MP spent, deal an additional 1d8 magic damage or heal the target again (depending on what you chose).