More actions
Content deleted Content added
No edit summary |
// via Wikitext Extension for VSCode |
||
Line 12: | Line 12: | ||
|invoke=1 |
|invoke=1 |
||
|revive=1 |
|revive=1 |
||
|heal=1 |
|||
|rank=2 |
|rank=2 |
||
|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes. |
|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes. |
||
|hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is undead, you can choose to have them be {{L|Core|Healing|Healed}} for Damage. |
|hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is undead, you can choose to have them be {{L|Core|Healing|Healed}} for Damage. {{TextConditionalHealing|Rebirth}} |
||
|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. |
|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. |
||
|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. |
|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. |