Ability:Rebirth: Difference between revisions
From Teriock
More actions
No edit summary |
// via Wikitext Extension for VSCode |
||
| Line 12: | Line 12: | ||
|invoke=1 | |invoke=1 | ||
|revive=1 | |revive=1 | ||
|heal=1 | |||
|rank=2 | |rank=2 | ||
|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes. | |req=Target is undead or has {{L|Condition|Dead|Died}} within the last 10 minutes. | ||
|hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is undead, you can choose to have them be {{L|Core|Healing|Healed}} for Damage. | |hit=If target is {{L|Condition|Dead}}, they are brought back to life. If they had less than 1 {{HP}}, they have 1 {{HP}}. If they had less than 1 {{MP}}, they have 1 {{MP}}. Otherwise, their {{HP}} and {{MP}} do not change. If target is undead, you can choose to have them be {{L|Core|Healing|Healed}} for Damage. {{TextConditionalHealing|Rebirth}} | ||
|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. | |pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. | ||
|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. | |flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. | ||