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Creature:Bombardier Larva: Difference between revisions

From Teriock
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Created page with "{{#invoke:C|c |name=Bombardier Larva |size=1 |int=-2 |hp=1d6 |mp=1d4 |t=animal |mov=-1 |a=Dense Intelligence;; Acidic Blood;; Combusting;; Slow |b=Jaw;; Light Carapace |d=Immature versions of {{L|Creature|Bombardier Beetle|bombardier beetles}}. They are believed to been created by {{L|Category|Demons|demon}}-{{L|Category|Fae}} crossbreeds. |br=9 }}"
 
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|a=Dense Intelligence;; Acidic Blood;; Combusting;; Slow
|a=Dense Intelligence;; Acidic Blood;; Combusting;; Slow
|b=Jaw;; Light Carapace
|b=Jaw;; Light Carapace
|d=Immature versions of {{L|Creature|Bombardier Beetle|bombardier beetles}}. They are believed to been created by {{L|Category|Demons|demon}}-{{L|Category|Fae}} crossbreeds.
|d=Immature versions of {{L|Creature|Bombardier Beetle|bombardier beetles}}. They are believed to been created by {{L|Category|Demons|demon}}-{{L|Category creatures|fae}} crossbreeds.
|br=9
|br=9
}}
}}

Revision as of 00:39, 30 October 2025

 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d4 Mana Dice🩵3 MP⬆️Size 1
 Attributes: INT-2STR0MOV-1SNK0PER0

Immature versions of bombardier beetles. They are believed to been created by demon-fae crossbreeds.


 Abilities: 
 Trigger:  This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You drop. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Instant.
 Range: 10 feet.

You die and become ruined.
 On fail: Target creatures take 1d10 fire damage and equipment they bare becomes shattered. Target items that are not bared by a creature are shattered.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -1.

 Body Parts: 
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Light Carapace Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Light Carapace 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self