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Passive maneuvers act in the background and don't require any decision to use. passive abilities will always have a duration listed that tell you when they are and aren't in effect.
Note: passive abilities are in effect whether you like them or not. You can not simply choose to not use them.
Pages in category "Passive abilities"
The following 200 pages are in this category, out of 648 total.
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- Ability:Acidic Blood
- Ability:Acrobatics
- Ability:Aculeate
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Prepared Rotator
- Ability:Additional Storm Rotators
- Ability:Adrenaline
- Ability:Advanced Hearing
- Ability:Advanced Smell
- Ability:Aggressive
- Ability:Agile
- Ability:Alert
- Ability:All Elder Sorcery Words
- Ability:Ally Maneuvers
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Thunderbolt
- Ability:Amplify Wind Shuriken
- Ability:Archer Adept
- Ability:Archer Inept
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Arctic Resilience
- Ability:Armor Master
- Ability:Armored Casting
- Ability:Assassin Adept
- Ability:Assassin Inept
- Ability:Attack Resistance
B
- Ability:Backstab
- Ability:Bad Tasting
- Ability:Bane of Crabs
- Ability:Bane of Dragons
- Ability:Bane of Elves
- Ability:Battle Cry
- Ability:Battle Roar
- Ability:Beastly Carrying Capacity
- Ability:Beastly Strength
- Ability:Berserker Adept
- Ability:Berserker Healing Factor
- Ability:Berserker Inept
- Ability:Berserker Tracking
- Ability:Bite
- Ability:Blind Fighting
- Ability:Boat Smashing
- Ability:Bodyguard Training
- Ability:Boulder Throwing
- Ability:Bound by Gold
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brave
- Ability:Breath Weapon Resistance
- Ability:Bright
- Ability:Brilliant
- Ability:Brilliant Expanding Mind
- Ability:Bumbling
C
- Ability:Called Magic Resistance
- Ability:Cannot Abandon Allies
- Ability:Cannot Attack Music
- Ability:Cannot Awaken Others
- Ability:Cannot Become Mage
- Ability:Cannot Become Semi
- Ability:Cannot Become Warrior
- Ability:Cannot Climb
- Ability:Cannot Deal Damage
- Ability:Cannot Disobey Orders
- Ability:Cannot Flee
- Ability:Cannot Follow Orders
- Ability:Cannot Kill the Wounded
- Ability:Cannot Leap
- Ability:Cannot Refuse Healing
- Ability:Cannot Revert Others
- Ability:Cannot Speak
- Ability:Cannot Swim
- Ability:Cannot Use Flame
- Ability:Cannot Use Life
- Ability:Cannot Use Nature
- Ability:Cannot Use Necromancy
- Ability:Cannot Use Storm
- Ability:Cannot Wisp
- Ability:Captain Morale Awaken
- Ability:Careful Planning
- Ability:Carrying
- Ability:Cartography
- Ability:Cat Sense
- Ability:Catch Coercion
- Ability:Celestial Elder Sorcery Words
- Ability:Changing Demeanor
- Ability:Channel Transformation
- Ability:Child of Mist
- Ability:Clan Fealty
- Ability:Classtoids
- Ability:Climbing
- Ability:Clumsy
- Ability:Completely Silent
- Ability:Compulsive Gambler
- Ability:Compulsive Liar
- Ability:Construct Mind
- Ability:Constructed Body
- Ability:Corsair Adept
- Ability:Corsair Inept
- Ability:Curse Capturing
- Ability:Curse Sense
- Ability:Cursed Blessings
D
- Ability:Damage Vulnerable
- Ability:Dark Vision
- Ability:Death Grip
- Ability:Death Resistance
- Ability:Defensive Martial Arts
- Ability:Dense Intelligence
- Ability:Desert Active
- Ability:Desert Native
- Ability:Desert Resilience
- Ability:Destructive Attacks
- Ability:Detection Immunity
- Ability:Digging
- Ability:Disarm Knockback
- Ability:Disease Resistance
- Ability:Displacement Active
- Ability:Diving
- Ability:Dolynx Elder Sorcery
- Ability:Dragon Elder Sorcery
- Ability:Dragon Scales
- Ability:Dragon Sight
- Ability:Dragon Singer
- Ability:Druidic Wisdom
- Ability:Duelist Adept
- Ability:Duelist Inept
E
- Ability:Earth Native
- Ability:Elder Sorcery Adept
- Ability:Elder Sorcery Spell Strikes
- Ability:Elusive
- Ability:Enchantment Sense
- Ability:Encroaching Touch
- Ability:Endurance
- Ability:Energy Blast Arrow
- Ability:Enhanced Leaping
- Ability:Entombed
- Ability:Entombed Durability
- Ability:Ethereal Full Plate
- Ability:Ethereal Native
- Ability:Ethereal Senses
- Ability:Ethereal Silence
- Ability:Expanded Flame Elder Sorcery
- Ability:Expanded Life Elder Sorcery
- Ability:Expanded Nature Elder Sorcery
- Ability:Expanded Necromancy Elder Sorcery
- Ability:Expanded Storm Elder Sorcery
- Ability:Expert Artist
- Ability:Expert Blacksmith
- Ability:Expert Builder
- Ability:Expert Cartographer
- Ability:Expert Chef
- Ability:Expert Courtier
- Ability:Expert Diplomat
- Ability:Expert Enforcer
- Ability:Expert Farmer
- Ability:Expert Gambler
- Ability:Expert Herbalist
- Ability:Expert Historian
- Ability:Expert Hunter
- Ability:Expert Innkeeper
- Ability:Expert Investigator
- Ability:Expert Locksmith
- Ability:Expert Mariner
- Ability:Expert Messenger
- Ability:Expert Metaphysicist
- Ability:Expert Miner
- Ability:Expert Peacekeeper
- Ability:Expert Performer
- Ability:Expert Priest
- Ability:Expert Scribe
- Ability:Expert Tailor
- Ability:Expert Tamer
- Ability:Expert Teacher
- Ability:Expert Tinkerer
- Ability:Expert Tracker
- Ability:Expert Trader
- Ability:Extraordinary Perception
- Ability:Extreme Intelligence
- Ability:Eye Powered
F
- Ability:Fae Elder Sorcery
- Ability:Fall Durability
- Ability:Farsight
- Ability:Fast
- Ability:Fearless
- Ability:Feeding
- Ability:Fierce Natural Weapons
- Ability:Final Fury
- Ability:Fire Body
- Ability:Fire Damage Immunity
- Ability:Fire Damage Resistance
- Ability:Fire Frailty
- Ability:Flame Disciplines
- Ability:Flame Elder Sorcery