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Ability:Greater Undead

From Teriock
 Power sources: Magical💀Necromancy
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
 Duration: Always active.

You can see and hear spirits and Ethereal creatures.
 Attribute improvement: This ability sets your PER score to a minimum of 1.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy damage instead of the normal healing effect. This does not consume any of your hit dice.
 Delivery: 👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On critical hit: Deal 2d8 mana drain. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain. If this kills the target, you revitalize.
 Duration: Always active.

You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.