You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You can see and hear spirits and Ethereal creatures.
Attribute improvement: This ability sets your PER score to a minimum of 1.
On critical hit: Deal 2d8 mana drain. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain. If this kills the target, you revitalize.
You are immune to being frightened or charmed.
You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.