Attribute improvement: This ability sets your INT score to a minimum of -2.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Familiar Abilities:
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
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