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Creature:Shambler: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Shambler
|name=Shambler
|t=undead;; corporeal;; humanoid;; greater
|t=undead;; corporeal;; greater
|c=zombie
|hp=10
|mp=1
|br=10
|hp=2d10
|mp=1d6
|mov=-1
|mov=-1
|int=-3
|int=-2
|snk=-1
|snk=-1
|a=Slow;; Greater Undead;; Stupid Intelligence;; Clumsy;; Zombie Empowerment;; Normal Movement-l-In combat only.
|a=Slow;; Greater Undead;; Dense Intelligence;; Clumsy;; Zombie Empowerment;; Normal Movement-l-In combat only.
|d=These strange creatures move with the shuffling gate of a {{L|Creature|Zombie}} and are sometimes fatally mistaken for one.
|d=These strange creatures move with the shuffling gate of a {{L|Creature|Zombie}} and are sometimes fatally mistaken for one.
|l=Like {{L|Creature|Zombie|zombies}}, but with occasional bursts of speed in combat.
|l=Like {{L|Creature|Zombie|zombies}}, but with occasional bursts of speed in combat.

Latest revision as of 16:27, 21 August 2025

 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3
 Creature types: Zombie
 Looks: Like zombies, but with occasional bursts of speed in combat.

These strange creatures move with the shuffling gate of a zombie and are sometimes fatally mistaken for one.


 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
 Duration: Always active.

You can see and hear spirits and Ethereal creatures.
 Attribute improvement: This ability sets your PER score to a minimum of 1.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy damage instead of the normal healing effect. This does not consume any of your hit dice.
 Delivery: 👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On critical hit: Deal 2d8 mana drain to the target. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain to the target. If this kills the target, you revitalize.
 Duration: Always active.

You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
Limitation: In combat only.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -1.