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Creature:War Troll: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Wood Troll
|name=War Troll
|hp=2d10
|hp=4d10
|int=-2
|int=-1
|size=2
|size=4
|br=5
|br=7
|a=Hide;; Stealth;; Martial Arts;; Night Vision;; Natural Hide;; Dense Intelligence;; Regenerating
|a=Low Intelligence;; Night Vision;; Regenerating
|b=Hide;; Mouth;; Foot;; Hand
|l={{L|Creature|Dwarf|u=1}}-sized, ugly, and hunched with a lanky build and chameleon-like skin.
|l=Ugly, and hunched with a lanky build and thick leathery skin.
|t=monstrous;; partial
|t=monstrous;; partial
|d=Wood trolls are very wild and not much smarter than {{L|Creature|Cave Troll|cave trolls}}.
|d=War trolls are much smarter than {{L|Creature|Cave Troll|cave trolls}} and are commonly found in evil armies as front running troops.
|c=troll
|c=troll
}}
}}

Latest revision as of 19:32, 2 October 2025

 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 4
 Attributes: INT-1STR0MOV0SNK0PER0
 Creature types: Troll
 Looks: Ugly, and hunched with a lanky build and thick leathery skin.

War trolls are much smarter than cave trolls and are commonly found in evil armies as front running troops.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)