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|rank=1 |
|rank=1 |
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|d=self |
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|divine=1 |
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|sustained=1 |
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|e=Choose a [[Weapon Class|Class]] of [[Weapons Table|Weapon]]s. All [[Weapons Table|Weapon]]s you use of the chosen [[Weapon Class]] deal an either an addition {{Dice|1d4}} [[Damage:Holy|Holy Damage]] or {{Dice|1d4}} damage of a type corresponding to the [[Domain]] of your deity. In addition, a single chosen [[Weapons Table|Weapon]] of that [[Weapon Class]] deals [[Damage:Magic|Magic Damage]] as long as you are attuned to it. |
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|mp=1 |
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{{{!}} class="wikitable sortable" |
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|mat=1 |
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{{!}}+ Damage Type by Domain |
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|ver=1 |
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{{!}}- |
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|som=1 |
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! Domain !! Damage Type |
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|matx=Something symbolic of your deity. |
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{{!}}- |
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|req=You not already {{L|Category|Sustained abilities|sustaining}} Might Strike. |
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{{!}} [[Domain:Celestial|Celestial]] {{!}}{{!}} [[Damage:Terror|Terror]] |
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|e=Choose a [[:Category:Weapon classes|class of weapons]]. All [[:Category:Weapons|weapons]] you use of the chosen [[:Category:Weapon classes|class]] deal either an additional {{NDice|1d4[holy]|damage}} {{Dmg}} or {{NDice|1d4|damage}} {{Dmg}} of a type corresponding to the {{L|Core|Domains|Domain}} of your deity. You may decide which of these benefits a [[:Category:Weapons|weapon]] gets every time you attempt an {{L|Category|Attack abilities|Attack}} with it. In addition, all {{Dmg}} dealt by a single chosen [[:Category:Weapons|weapon]] of that [[:Category:Weapon classes|class]] is {{L|Damage|Magic}} as long as you are {{Attune|d}} to it.{{MetaChange|key=damage.standard|mode=2|value=+1d4[holy]}}{{MetaMacro|Might Strike Macro - Pre-execution|preExecution}} |
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{{!}}- |
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{{DomainsChart|strike=1}} |
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{{!}} [[Domain:Crafting|Crafting]] {{!}}{{!}} [[Damage:Fire|Fire]] |
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{{!}}- |
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{{!}} [[Domain:Death|Death]] {{!}}{{!}} [[Damage:Terror|Terror]] |
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{{!}}- |
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{{!}} [[Domain:Destruction|Destruction]] {{!}}{{!}} [[Damage:Fire|Fire]] |
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{{!}}- |
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{{!}} [[Domain:Fortune|Fortune]] {{!}}{{!}} [[Damage:Ice|Ice]] |
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{{!}}- |
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{{!}} [[Domain:Healing|Healing]] {{!}}{{!}} [[Damage:Terror|Terror]] |
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{{!}}- |
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{{!}} [[Domain:Hearth|Hearth]] {{!}}{{!}} [[Damage:Fire|Fire]] |
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{{!}}- |
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{{!}} [[Domain:Knowledge|Knowledge]] {{!}}{{!}} [[Damage:Psychic|Psychic]] |
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{{!}}- |
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{{!}} [[Domain:Nature|Nature]] {{!}}{{!}} [[Damage:Vine|Vine]] |
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{{!}}- |
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{{!}} [[Domain:Spirit|Spirit]] {{!}}{{!}} [[Damage:Spiritual|Spiritual]] |
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{{!}}- |
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{{!}} [[Domain:Trickster|Trickster]] {{!}}{{!}} [[Damage:Vine|Vine]] |
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{{!}}- |
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{{!}} [[Domain:Weather|Weather]] {{!}}{{!}} [[Damage:Ice|Ice]] |
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{{!}}- |
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{{!}} [[Domain:Value|Value]] {{!}}{{!}} [[Damage:Financial|Financial]] |
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{{!}}} |
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|dur=dawn |
|dur=dawn |
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}} |
}} |
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Latest revision as of 23:15, 23 October 2025
Choose a class of weapons. All weapons you use of the chosen class deal either an additional 1d4 holy damage or 1d4 damage of a type corresponding to the domain of your deity. You may decide which of these benefits a weapon gets every time you attempt an attack with it. In addition, all damage dealt by a single chosen weapon of that class is magic as long as you are attuned to it.
| Domain | Might Strike Damage Type |
|---|---|
| Celestial | Silver |
| Crafting | Fire |
| Death | Terror |
| Destruction | Fire |
| Fortune | Ice |
| Healing | Terror |
| Hearth | Fire |
| Knowledge | Psychic |
| Nature | Vine |
| Spirit | Spiritual |
| Trickster | Vine |
| Value | Financial |
| Weather | Ice |