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Ability:Liquidate: Difference between revisions

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|hp=x
|hp=x
|destroy=1
|destroy=1
|mpx=An amount of {{MP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}} DC. Paid only on failure.
|mpx=An amount of {{MP}} equal to the {{MetaCommand|{{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}}|tc priest|priest check's}} DC. Paid only on failure.
|hpx=An amount of {{HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}} DC. Paid only on failure.
|hpx=An amount of {{HP}} equal to the {{MetaCommand|{{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}}|tc priest|priest check's}} DC. Paid only on failure.
|t=i
|t=i
|e=When this ritual is completed, make a {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} to see if the targeted item is liquidated. The check's DC is entirely up to {{GM}} discretion, but the following can be used as a benchmark.
|e=When this ritual is completed, make a {{MetaCommand|{{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}}|tc priest|priest check}} to see if the targeted item is liquidated. The check's DC is entirely up to {{GM}} discretion, but the following can be used as a benchmark.
* Non-passively magic items: 4
* Non-passively magic items: 4
* Common passively magic items: 8
* Common passively magic items: 8
Line 20: Line 20:
* Legendary passively magic items: 50+
* Legendary passively magic items: 50+
These benchmarks are for reference only and the {{GM}} may adjust them as they see fit. Item rarity may or may not correspond to how challenging it is to liquidate.{{MetaTradecraftCheck|priest}}
These benchmarks are for reference only and the {{GM}} may adjust them as they see fit. Item rarity may or may not correspond to how challenging it is to liquidate.{{MetaTradecraftCheck|priest}}
|pro=You may add {{P}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} regardless of whether or not you are proficient in {{L|Tradecraft|Priest}}.
|pro=You may add {{P}} to the {{MetaCommand|{{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}}|tc priest|priest check}} regardless of whether or not you are proficient in {{L|Tradecraft|Priest}}.
|flu=You may add {{F}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} regardless of whether or not you are fluent in {{L|Tradecraft|Priest}}.
|flu=You may add {{F}} to the {{MetaCommand|{{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}}|tc priest|priest check}} regardless of whether or not you are fluent in {{L|Tradecraft|Priest}}.
|fail=You pay an amount of {{MP}} and {{HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}} DC.
|fail=You pay an amount of {{MP}} and {{HP}} equal to the {{MetaCommand|{{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}}|tc priest|priest check's}} DC.
|success=The item is {{L|Property|Destroyed}} and the economic value of its raw materials and {{L|Category|Magical properties}} are extracted. This is very inefficient. Only 20% of the value of the item's materials and {{L|Category|Properties}} are extracted.
|success=The item is {{L|Property|Destroyed}} and the economic value of its raw materials and {{L|Category|Magical properties}} are extracted. This is very inefficient. Only 20% of the value of the item's materials and {{L|Category|Properties}} are extracted.
}}
}}

Latest revision as of 09:48, 6 February 2026

 Power sources: 🪽Divine🪙Financial🛡️Paladin🤹Skill
 Delivery: 🎭Semblant🕯️Ritual( 👁️Sight✳️Manifest )
 Execution time: 10 minutes.( 🐢Slow )
 Mana cost: An amount of MP equal to the DC. Paid only on failure.
 Hit cost: An amount of HP equal to the DC. Paid only on failure.
 Duration: Instant.
 Range: 5 feet.

When this ritual is completed, make a to see if the targeted item is liquidated. The check's DC is entirely up to GM discretion, but the following can be used as a benchmark.
  • Non-passively magic items: 4
  • Common passively magic items: 8
  • Uncommon passively magic items: 12
  • Rare passively magic items: 16
  • Mythic passively magic items: 20
  • Legendary passively magic items: 50+
These benchmarks are for reference only and the GM may adjust them as they see fit. Item rarity may or may not correspond to how challenging it is to liquidate.

 On fail: You pay an amount of MP and HP equal to the DC. On success: The item is destroyed and the economic value of its raw materials and magical properties are extracted. This is very inefficient. Only 20% of the value of the item's materials and properties are extracted. If proficient: You may add P to the regardless of whether or not you are proficient in priest. If fluent: You may add F to the regardless of whether or not you are fluent in priest.