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Ability:Fortify Area: Difference between revisions

From Teriock
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|e=You may spend a [[Core:Short Rest|Short Rest]] building defensive fortifications around the area you are resting in. You and your allies that are in this are when {{L|Core|Combat}} begins gain {{Dice|1d10}} {{L|Core|Temporary Hit Points|Temporary HP}} for the duration of that {{L|Core|Combat|Combat}}. This area counts as having been "fortified".
|e=You may spend a {{L|Core|Short Rest}} building defensive fortifications around the area you are resting in. You and your allies that are in this are when {{L|Core|Combat}} begins gain {{Dice|1d10}} {{TempHP}} for the duration of that {{L|Core|Combat|Combat}}. This area counts as having been "fortified".
|pro=You and your allies gain an addition {{Dice|d10|{{P}}}} {{L|Core|Temporary Hit Points|Temporary HP}}.
|pro=You and your allies gain an addition {{Dice|d10|{{P}}}} {{TempHP}}.
|flu=You and your allies gain an addition {{Dice|d10|{{F}}}} {{L|Core|Temporary Hit Points|Temporary HP}}.
|flu=You and your allies gain an addition {{Dice|d10|{{F}}}} {{TempHP}}.
|req=You remain in the targeted area.
|req=You remain in the targeted area.
}}
}}

Latest revision as of 01:22, 31 January 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 24 hours.
 Requirements: You remain in the targeted area.

You may spend a short rest building defensive fortifications around the area you are resting in. You and your allies that are in this are when combat begins gain 1d10 temporary HP for the duration of that combat. This area counts as having been "fortified".
 If proficient: You and your allies gain an addition Pd10 temporary HP. If fluent: You and your allies gain an addition Fd10 temporary HP.