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|e=Gain one {{L|Core|Common Animal Abilities|common animal ability}} of your choosing. Also pick one {{L|Core|Terrain Types|terrain type}}. You have {{L|Ability|Regenerating}} while in that terrain. |
|e=Gain one {{L|Core|Common Animal Abilities|common animal ability}} of your choosing. Also pick one {{L|Core|Terrain Types|terrain type}}. You have {{L|Ability|Regenerating}} while in that terrain. |
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{{Core:Common Animal Abilities}}{{Core:Terrain Types}} |
{{Core:Common Animal Abilities}}{{Core:Terrain Types}} |
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{{Sub|Ability:Regenerating}} |
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|sustained=1 |
|sustained=1 |
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|rotator=1 |
|rotator=1 |
Latest revision as of 07:56, 11 February 2025
Gain one common animal ability of your choosing. Also pick one terrain type. You have Regenerating while in that terrain.
1 | Martial Arts |
2 | Vicious Bite |
3 | Scouting |
4 | Serrated Claws |
5 | Advanced Smell |
6 | Sonar |
7 | Acrobatics |
8 | Swimming |
9 | Flying |
10 | Water Native |
11 | Hide |
12 | Alert |
13 | Improved Strength |
14 | Natural Hide |
15 | Knockback |
16 | Snare |
17 | Reflexes |
18 | Fast |
19 | Battle Cry |
20 | Endurance |
1 | Aquatic |
2 | Arctic |
3 | Desert |
3 | Forest |
5 | Mountain |
6 | Plains |
7 | Sky |
8 | Swamp |
9 | Underground |
10 | Volcanic |
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead, this brings you back to life with the number of HP you rolled and 1 MP. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.