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Created page with "{{#invoke:A|a |name=Might Strike |pre=passive |class=pal |rank=1 |divine=1 |e=Choose Class of Weapons at the start of the day as well as either Holy Damage or Terror Damage. All Weapons you use of the chosen Weapon Class deal {{{!}} class="wikitable sortable" |+Damage Type by Domain !Domain !Damage Type {{!}}- {{!}}Knowledge {{!}}Ice {{!}}- {{!}} {{!}} {{!}}- {{!}}} |dur=dawn }}" |
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{{#invoke:A|a |
{{#invoke:A|a |
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|name=Might Strike |
|name=Might Strike |
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|pre= |
|pre=ritual |
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|class=pal |
|class=pal |
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|rank=1 |
|rank=1 |
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|t=s |
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|d=self |
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|divine=1 |
|divine=1 |
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|sustained=1 |
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|e=Choose [[Weapon Class|Class]] of [[Weapons Table|Weapon]]s at the start of the day as well as either [[Damage:Holy|Holy Damage]] or [[Damage:Terror|Terror Damage]]. All [[Weapons Table|Weapon]]s you use of the chosen [[Weapon Class]] deal |
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|mp=1 |
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|mat=1 |
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|ver=1 |
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|som=1 |
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|matx=Something symbolic of your deity. |
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|req=You not already {{L|Category|Sustained abilities|sustaining}} Might Strike. |
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|e=Choose a [[:Category:Weapon classes|class of weapons]]. All [[:Category:Weapons|weapons]] you use of the chosen [[:Category:Weapon classes|class]] deal either an additional {{Dice|1d4}} {{D|Holy}} or {{Dice|1d4}} damage of a type corresponding to the {{L|Core|Domains|Domain}} of your deity. You may decide which of these benefits a [[:Category:Weapons|weapon]] gets every time you attempt an {{L|Category|Attack abilities|Attack}} with it. In addition, all damage dealt by a single chosen [[:Category:Weapons|weapon]] of that [[:Category:Weapon classes|class]] is {{D|Magic}} as long as you are {{Attune|d}} to it. |
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{{{!}} class="wikitable sortable" |
{{{!}} class="wikitable sortable" |
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{{!}}+ Damage Type by Domain |
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!Domain |
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⚫ | |||
{{!}}- |
{{!}}- |
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{{!}}Knowledge |
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⚫ | |||
{{!}}- |
{{!}}- |
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{{!}} Celestial {{!}}{{!}} {{L|Damage|Silver|u=1}} |
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⚫ | |||
⚫ | |||
{{!}}- |
{{!}}- |
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{{!}} Crafting {{!}}{{!}} {{L|Damage|Fire|u=1}} |
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⚫ | |||
{{!}} Death {{!}}{{!}} {{L|Damage|Terror|u=1}} |
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⚫ | |||
{{!}} Destruction {{!}}{{!}} {{L|Damage|Fire|u=1}} |
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⚫ | |||
{{!}} Fortune {{!}}{{!}} {{L|Damage|Ice|u=1}} |
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{{!}}- |
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{{!}} Healing {{!}}{{!}} {{L|Damage|Terror|u=1}} |
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{{!}}- |
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{{!}} Hearth {{!}}{{!}} {{L|Damage|Fire|u=1}} |
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{{!}}- |
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{{!}} Knowledge {{!}}{{!}} {{L|Damage|Psychic|u=1}} |
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{{!}}- |
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{{!}} Nature {{!}}{{!}} {{L|Damage|Vine|u=1}} |
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{{!}}- |
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{{!}} Spirit {{!}}{{!}} {{L|Damage|Spiritual|u=1}} |
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{{!}}- |
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{{!}} Trickster {{!}}{{!}} {{L|Damage|Vine|u=1}} |
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{{!}}- |
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{{!}} Value {{!}}{{!}} {{L|Damage|Financial|u=1}} |
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{{!}}- |
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{{!}} Weather {{!}}{{!}} {{L|Damage|Ice|u=1}} |
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{{!}}} |
{{!}}} |
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|dur=dawn |
|dur=dawn |
Latest revision as of 19:11, 5 June 2025
Choose a class of weapons. All weapons you use of the chosen class deal either an additional 1d4 holy damage or 1d4 damage of a type corresponding to the domain of your deity. You may decide which of these benefits a weapon gets every time you attempt an attack with it. In addition, all damage dealt by a single chosen weapon of that class is magic damage as long as you are attuned to it.
Domain | Damage Type |
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Celestial | Silver |
Crafting | Fire |
Death | Terror |
Destruction | Fire |
Fortune | Ice |
Healing | Terror |
Hearth | Fire |
Knowledge | Psychic |
Nature | Vine |
Spirit | Spiritual |
Trickster | Vine |
Value | Financial |
Weather | Ice |