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|mp=x |
|mp=x |
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|hp=x |
|hp=x |
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|mpx=An amount of {{L|Core|MP|MP}} equal to the {{L|Tradecraft|Priest}} {{L|Core| |
|mpx=An amount of {{L|Core|MP|MP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}} DC. Paid only on failure. |
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|hpx=An amount of {{L|Core|HP|HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core| |
|hpx=An amount of {{L|Core|HP|HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}} DC. Paid only on failure. |
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|e=If the target of this ritual is {{L|Category|Undead creatures|undead}}, it is {{L|Keyword|Incapable}} of {{L|Category|Regeneration effects|Regeneration effects}} and {{L|Category|Reanimation effects|Reanimation effects}} while this ritual is being cast. In addition, any {{L|Category|Regeneration effects|Regeneration effects}} or {{L|Category|Reanimation effects|Reanimation effects}} that target them during {{Core|Fizzles|Fizzle}} during this time. |
|e=If the target of this ritual is {{L|Category|Undead creatures|undead}}, it is {{L|Keyword|Incapable}} of {{L|Category|Regeneration effects|Regeneration effects}} and {{L|Category|Reanimation effects|Reanimation effects}} while this ritual is being cast. In addition, any {{L|Category|Regeneration effects|Regeneration effects}} or {{L|Category|Reanimation effects|Reanimation effects}} that target them during {{Core|Fizzles|Fizzle}} during this time. |
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When this ritual is completed, make a {{L|Tradecraft|Priest}} {{L|Core| |
When this ritual is completed, make a {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} to see if the {{L|Category|Undead creatures|undead}} target is destroyed. The check's DC is typically equal to the {{L|Keyword|Battle Rating|Battle Rating}} of the target's {{L|Category|Undead|undead type}}. The {{GM}} may adjust the DC based on other factors as they see fit. |
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Exorcism can also be used to cleanse effects other than being {{L|Category|Undead creatures|undead}}. The {{GM}} decides the DC of the {{L|Tradecraft|Priest}} {{L|Core| |
Exorcism can also be used to cleanse effects other than being {{L|Category|Undead creatures|undead}}. The {{GM}} decides the DC of the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} based on the severity of the effect being cleansed. If the check is successful, the effect is removed and the target is destroyed in a similar manner to an {{L|Category|Undead creatures|undead}} target. The target pulls stones from the {{L|Core|Death|Death Bag}} based on the severity of the effect being cleansed (see {{GM}}). |
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|pro=You may add {{P}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check}} regardless of whether or not you are proficient in {{L|Tradecraft|Priest}}. |
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|pro=You may add {{P}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} regardless of whether or not you are proficient in {{L|Tradecraft|Priest}}. |
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|flu=You may add {{F}} to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check}} regardless of whether or not you are fluent in {{L|Tradecraft|Priest}}. |
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|fail=You pay an amount of {{L|Core|MP|MP}} and {{L|Core|HP|HP}} equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecrafts|Check's}} DC. |
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|success=The target is "destroyed". They {{L|Condition|Dead|Die}}, they are {{L|Condition|Ruined|Ruined}}, and they pull additional stones from the {{L|Core|Death|Death Bag}} depending on the extent of the undead blight being cleansed from them. |
|success=The target is "destroyed". They {{L|Condition|Dead|Die}}, they are {{L|Condition|Ruined|Ruined}}, and they pull additional stones from the {{L|Core|Death|Death Bag}} depending on the extent of the undead blight being cleansed from them. |
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* {{L| |
* {{L|Ability|Partial Undead|Partial undead|u=1}}: +1 stones |
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* {{L| |
* {{L|Ability|Minor Undead|Minor undead|u=1}}: +2 stones |
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* {{L| |
* {{L|Ability|Full Undead|Full undead|u=1}}: +5 stones |
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* {{L|Ability|Greater Undead|Greater undead|u=1}}: +10 stones |
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The target also pulls an additional stone for each century they've spent as an undead creature. Assuming they survive, their body must be {{L|Ability|Summon the Dead|Reconstructed}} and then they can be {{L|Category|Revival effects|Revived}} in a non-undead state. |
The target also pulls an additional stone for each century they've spent as an undead creature. Assuming they survive, their body must be {{L|Ability|Summon the Dead|Reconstructed}} and then they can be {{L|Category|Revival effects|Revived}} in a non-undead state. |
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Latest revision as of 19:04, 21 July 2025
If the target of this ritual is undead, it is incapable of regeneration effects and reanimation effects while this ritual is being cast. In addition, any regeneration effects or reanimation effects that target them during Fizzles during this time.
When this ritual is completed, make a priest check to see if the undead target is destroyed. The check's DC is typically equal to the battle rating of the target's undead type. The GM may adjust the DC based on other factors as they see fit.
Exorcism can also be used to cleanse effects other than being undead. The GM decides the DC of the priest check based on the severity of the effect being cleansed. If the check is successful, the effect is removed and the target is destroyed in a similar manner to an undead target. The target pulls stones from the Death Bag based on the severity of the effect being cleansed (see GM).