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Creature:Battlebones: Difference between revisions

From Teriock
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|size=4
|size=4
|hp=2d10
|hp=2d10
|t=undead;; full;; partial
|t=undead;; full;; partial;; skeletal
|br=15
|br=15
|a=Full Undead;; Regenerating;; Missile Durability;; Vitals Durability
|a=Full Undead;; Regenerating;; Missile Durability;; Vitals Durability
|l=Larger complete sets of bones cobbled together from multiple trolls of different sizes.
|l=Larger complete sets of bones cobbled together from multiple trolls of different sizes.
|d=Made from fallen trolls, battlebones are far more dangerous than the common {{L|Creature|Skeleton|skeletons}} that lurk in marshes.
|d=Made from fallen trolls, battlebones are far more dangerous than the common {{L|Creature|Skeleton|skeletons}} that lurk in marshes.
|b=Hand;; Mouth;; Foot
}}
}}

Latest revision as of 06:56, 1 October 2025

 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 4
 Attributes: INT0STR0MOV0SNK0PER0
 Looks: Larger complete sets of bones cobbled together from multiple trolls of different sizes.

Made from fallen trolls, battlebones are far more dangerous than the common skeletons that lurk in marshes.


 Abilities: 
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Impure Durability, Mana Drain Grasp, Undead Mind, and Undying Durability.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)