Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ability:Armor Wound: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
 
// via Wikitext Extension for VSCode
Line 1: Line 1:
{{#invoke:A|a
{{Ability
|name=Armor Wound
|The triggering damage is [[Prevented]].
|e=The triggering effect [[Fizzle]]s.
{{Note|If your armor cannot become [[Condition:Shattered|Shattered]], then the cost for Armor Wound cannot be paid.}}
{{Note|If your armor cannot become [[Condition:Shattered|Shattered]], then the cost for Armor Wound cannot be paid.}}
{{Note|Armor Wound requires that you are wearing the armor. If you have [[AV]] from some other source, it cannot be used for Armor Wound.}}
{{Note|Armor Wound requires that you are wearing the armor. If you have [[AV]] from some other source, it cannot be used for Armor Wound.}}
|trigger=You would take damage.
|trigger=You would take damage.
|re=1
|num=1
|cost=Armor you are wearing becomes [[Condition:Shattered|Shattered]].
|class=vet
|class=vet
|rank=3
|rank=3
|called=1
|m=r
|x=1r
|i=m
|d=s
|martial=1
|martial=1
|skill=1
|t=s
}}
}}

Revision as of 04:13, 9 January 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would take damage.
 Duration: Instant.

The triggering effect Fizzles.
Note: If your armor cannot become Shattered, then the cost for Armor Wound cannot be paid.
Note: Armor Wound requires that you are wearing the armor. If you have AV from some other source, it cannot be used for Armor Wound.