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Ability:Improvised Ship Repairs: Difference between revisions

From Teriock
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|pro=You can instead make a number of repairs equal to your {{L|Core|Proficiency Bonus}}.
|pro=You can instead make a number of repairs equal to your {{L|Core|Proficiency Bonus}}.
|flu=You can instead make a number of repairs equal to your {{L|Core|Fluency Bonus}}.
|flu=You can instead make a number of repairs equal to your {{L|Core|Fluency Bonus}}.
|req=Target must be a ship.
|class=cor
|class=cor
}}
}}

Revision as of 06:40, 21 January 2025

 Power sources: 🏴‍☠️Corsair🤹Skill
 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 8 hours.

During a short rest, you may scavenge materials and repair 1 part of a ship. These repairs exist for 8 hours before they are no longer functional. The types of repairs you can make are as follows.
  • A mast.
  • A sail.
  • A steering wheel.
  • A rudder.
  • A hole in the hull.
  • A cannon.
  • A crow's nest.
  • A figurehead.
  • A plank.
  • A ladder.
  • An anchor.
With GM permission, you may be able to repair other parts of a ship as well.

 If proficient: You can instead make a number of repairs equal to your proficiency bonus. If fluent: You can instead make a number of repairs equal to your fluency bonus.