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|d=s |
|d=s |
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|i=m |
|i=m |
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|t= |
|t=ship |
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|x=sr |
|x=sr |
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|m=s |
|m=s |
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|pro=You can instead make a number of repairs equal to your {{L|Core|Proficiency Bonus}}. |
|pro=You can instead make a number of repairs equal to your {{L|Core|Proficiency Bonus}}. |
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|flu=You can instead make a number of repairs equal to your {{L|Core|Fluency Bonus}}. |
|flu=You can instead make a number of repairs equal to your {{L|Core|Fluency Bonus}}. |
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|req=Target must be a ship. |
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|class=cor |
|class=cor |
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}} |
}} |
Revision as of 06:40, 21 January 2025
During a short rest, you may scavenge materials and repair 1 part of a ship. These repairs exist for 8 hours before they are no longer functional. The types of repairs you can make are as follows.
- A mast.
- A sail.
- A steering wheel.
- A rudder.
- A hole in the hull.
- A cannon.
- A crow's nest.
- A figurehead.
- A plank.
- A ladder.
- An anchor.