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Creature:Moriplate: Difference between revisions

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Line 7: Line 7:
|t=corporeal;; construct;; full;; undead
|t=corporeal;; construct;; full;; undead
|c=moritost
|c=moritost
|a=Full Undead;; Constructed Body;; Natural Full Plate
|a=Full Undead;; Constructed Body
|d=Armor that has been haunted, possibly by its former wearer, moriplate are durable and dangerous foes.
|d=Armor that has been haunted, possibly by its former wearer, moriplate are durable and dangerous foes.
|b=Hand;; Foot
|b=Hand;; Foot
|e=Full Plate
}}
}}

Latest revision as of 19:23, 2 October 2025

 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 4
 Attributes: INT0STR0MOV0SNK0PER0
 Creature types: Moritost
 Looks: Complete suits of plate mail armor with helms, apparently empty, yet animated.

Armor that has been haunted, possibly by its former wearer, moriplate are durable and dangerous foes.


 Abilities: 
 Duration: Always active.

You count as an item for the purposes of certain abilities that target them. The relevant abilities are those would apply one of the following properties to a piece of equipment. You take the effect listed below instead. If the ability was magically powered, then any damage dealt is magic in addition to its other types. If the ability was delivered by a weapon, then the damage has all the damage types that that weapon would deal in addition to its other types. For any other passive properties, that the equipment may gain, your body parts gain those properties. Additionally, any natural AV you may have counts as armor for these purposes.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)

 Equipment: 
Full Plate Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Full Plate 0 -3   Self 4 65 lb. -1 Armor
0Self