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Creature:Cave Troll: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
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|str=5
|str=5
|a=Adrenaline;; Dark Vision;; Monstrous Strength;; Regenerating;; Dense Intelligence
|a=Adrenaline;; Dark Vision;; Monstrous Strength;; Regenerating;; Dense Intelligence
|b=Thick Hide;; Mouth;; Sharp Claw;; Foot
|b=Thick Hide;; Mouth;; Prehensile Sharp Claw;; Foot
|t=monstrous;; partial
|t=monstrous;; partial
|l=Huge and ugly with a hunched, muscular build, claws, and rocklike skin.
|l=Huge and ugly with a hunched, muscular build, claws, and rocklike skin.

Latest revision as of 19:32, 2 October 2025

 Stats: ❤️8d10 Hit Dice❤️48 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 8
 Attributes: INT-2STR5MOV0SNK0PER0
 Creature types: Troll
 Looks: Huge and ugly with a hunched, muscular build, claws, and rocklike skin.

Cave trolls are not very smart, but are extremely resilient. They are rarely mages.


 Abilities: 
 Duration: Always active.

You resist unconsciousness and dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d6Normal (5 feet)
Thick Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Thick Hide 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self