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Creature:False Golem: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
 
// via Wikitext Extension for VSCode
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|hp=1d8
|hp=1d8
|mp=1d10
|mp=1d10
|snk=-2
|a=Unconsciousness Immunity;; Golem Reactivation-l-You do not {{L|Core|Revitalization|revitalize}} nor regain {{L|Core|Hit Points and Mana Points|mana dice}}.;; Construct Mind
|a=Bumbling;; Unconsciousness Immunity;; Golem Reactivation-l-You do not {{L|Core|Revitalization|revitalize}} nor regain {{L|Core|Hit Points and Mana Points|mana dice}}.;; Construct Mind
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of inanimate materials.
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of inanimate materials.
|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|6|Improved Strength}} {{TextSizeAttribute|Supernatural Strength|8|Giant Strength}}
|d={{TextGolem}}
|d={{TextGolem}}
|t=humanoid;; construct
|t=humanoid;; construct

Revision as of 00:03, 6 October 2025

 Stats: ❤️1d8 Hit Dice❤️5 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 1-10
 Attributes: INT0STR0MOV0SNK-2PER0
 Creature types: Golem
 Looks: Humanoid statue made of inanimate materials.
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -2.
Limitation: You do not revitalize nor regain mana dice.
 Trigger: Another creatures spends 1 or more MP into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: While down.

You instantly regain all hit dice and mana dice, revive, heal once for each of your hit dice, and revitalize once for each of your mana dice. This does not consume any hit dice or mana dice.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)