Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creature:Koolasoka Leg: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
 
Line 3: Line 3:
|str=1
|str=1
|size=4
|size=4
|hp=2d10
|hp=3d10
|mp=1d2
|mp=1d2
|int=-2
|int=-2

Latest revision as of 05:56, 2 November 2025

 Stats: ❤️3d10 Hit Dice❤️18 HP🩵1d2 Mana Dice🩵2 MP⬆️Size 4
 Attributes: INT-2STR1MOV0SNK0PER0
 Regions: Southern Isles
 Looks: Koolasokas look like giant sea-faring amphibians with striking tongues and limbs.

Koolasokas are found throughout the seas of Teriock in coastal caves they always have four legs. A single koolasoka is represented by multiple different creatures at once. There is one koolasoka head and at least one koolasoka leg. If the koolasoka head dies then each koolasoka leg does as well. Otherwise, each koolasoka leg acts independently. No conditions other than death are shared. However, each koolasoka leg cannot go more than the koolasoka head's SIZE × 5 feet away from the koolasoka head.


 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
Limitation: In lair only.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 Body Parts: 
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)