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Ability:Might Strike: Difference between revisions

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Line 14: Line 14:
! Domain !! Damage Type
! Domain !! Damage Type
{{!}}-
{{!}}-
{{!}} {{L|Domain|Celestial}} {{!}}{{!}} {{L|Damage|Terror}}
{{!}} {{L|Domain|Celestial}} {{!}}{{!}} {{L|Damage|Silver}}
{{!}}-
{{!}}-
{{!}} {{L|Domain|Crafting}} {{!}}{{!}} {{L|Damage|Fire}}
{{!}} {{L|Domain|Crafting}} {{!}}{{!}} {{L|Damage|Fire}}

Revision as of 11:02, 12 January 2025

 Power sources: 🪽Divine🛡️Paladin🤹Skill
 Delivery: 🎭Semblant🕯️Ritual( 👁️Sight✳️Manifest )
 Execution time: 10 minutes.( 🐢Slow )
 Duration: Until dawn.( ⏳️Sustained )
 Requirements: You do not already have Might Strike active.

Choose a Class of Weapons. All Weapons you use of the chosen Weapon Class deal either an additional 1d4 Holy Damage or 1d4 damage of a type corresponding to the Domain of your deity. You may decide which of these benefits a Weapon gets every time attempt an Attack with it. In addition, all damage dealt by a single chosen Weapon of that Weapon Class is Magic as long as you are Attuned to it.
Damage Type by Domain
Domain Damage Type
celestial silver
crafting fire
death terror
destruction fire
fortune ice
healing terror
hearth fire
knowledge psychic
nature vine
spirit spiritual
trickster vine
weather ice
value financial