More actions
Content deleted Content added
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
{{!}}- |
{{!}}- |
||
{{!}} {{L|Domain|Trickster}} {{!}}{{!}} {{L|Damage|Vine}} |
{{!}} {{L|Domain|Trickster}} {{!}}{{!}} {{L|Damage|Vine}} |
||
⚫ | |||
⚫ | |||
{{!}}- |
{{!}}- |
||
{{!}} {{L|Domain|Value}} {{!}}{{!}} {{L|Damage|Financial}} |
{{!}} {{L|Domain|Value}} {{!}}{{!}} {{L|Damage|Financial}} |
||
⚫ | |||
⚫ | |||
{{!}}} |
{{!}}} |
||
|dur=dawn |
|dur=dawn |
Revision as of 11:32, 12 January 2025
Choose a Class of Weapons. All Weapons you use of the chosen Weapon Class deal either an additional 1d4 Holy Damage or 1d4 damage of a type corresponding to the Domain of your deity. You may decide which of these benefits a Weapon gets every time you attempt an Attack with it. In addition, all damage dealt by a single chosen Weapon of that Weapon Class is Magic as long as you are Attuned to it.
Domain | Damage Type |
---|---|
celestial | silver |
crafting | fire |
death | terror |
destruction | fire |
fortune | ice |
healing | terror |
hearth | fire |
knowledge | psychic |
nature | vine |
spirit | spiritual |
trickster | vine |
value | financial |
weather | ice |