Ability:Might Strike: Difference between revisions
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{{!}} {{L|Domain|Trickster}} {{!}}{{!}} {{L|Damage|Vine}} | {{!}} {{L|Domain|Trickster}} {{!}}{{!}} {{L|Damage|Vine}} | ||
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{{!}} {{L|Domain|Value}} {{!}}{{!}} {{L|Damage|Financial}} | |||
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{{!}} {{L|Domain|Weather}} {{!}}{{!}} {{L|Damage|Ice}} | {{!}} {{L|Domain|Weather}} {{!}}{{!}} {{L|Damage|Ice}} | ||
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Revision as of 11:32, 12 January 2025
Choose a Class of Weapons. All Weapons you use of the chosen Weapon Class deal either an additional 1d4 Holy Damage or 1d4 damage of a type corresponding to the Domain of your deity. You may decide which of these benefits a Weapon gets every time you attempt an Attack with it. In addition, all damage dealt by a single chosen Weapon of that Weapon Class is Magic as long as you are Attuned to it.
| Domain | Damage Type |
|---|---|
| celestial | silver |
| crafting | fire |
| death | terror |
| destruction | fire |
| fortune | ice |
| healing | terror |
| hearth | fire |
| knowledge | psychic |
| nature | vine |
| spirit | spiritual |
| trickster | vine |
| value | financial |
| weather | ice |