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<math>\psi_\vec{k}(\vec{r})=e^{i\vec{k}\cdot\vec{r}}~u_\vec{k}(\vec{r}),\quad u_\vec{k}(\vec{r}+\vec{a}_j)=u_\vec{k}(\vec{r}),\quad j\in\{1,2,3\}</math> |
<math>\psi_\vec{k}(\vec{r})=e^{i\vec{k}\cdot\vec{r}}~u_\vec{k}(\vec{r}),\quad u_\vec{k}(\vec{r}+\vec{a}_j)=u_\vec{k}(\vec{r}),\quad j\in\{1,2,3\}</math> |
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{{#invoke:Lead|lead|Core:Movement}} |
Revision as of 20:20, 29 March 2025
A creature's movement (abbreviated as MOV) is a measure of how quickly it can move. By default, a creature's MOV is 0, but there are various abilities that set it to different values.