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Template:CreatureHydraHead

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Revision as of 04:51, 2 November 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3
 Attributes: INT-2STR0MOV0SNK-3PER0
 Looks: A massive lizard with multiple snake-like heads.

A single {{{name}}} Head is represented by multiple different creatures at once. There is one [[:Creature:{{{name}}} Head Body|{{{name}}} Head body]] and at least one [[:Creature:{{{name}}} Head Head|{{{name}}} Head head]]. If the [[:Creature:{{{name}}} Head Body|{{{name}}} Head body]] dies then each [[:Creature:{{{name}}} Head Head|{{{name}}} Head head]] does as well. Otherwise, each [[:Creature:{{{name}}} Head Head|{{{name}}} Head head]] acts independently. No conditions other than death are shared. However, each [[:Creature:{{{name}}} Head Head|{{{name}}} Head head]] cannot go more than the [[:Creature:{{{name}}} Head Body|{{{name}}} Head body's]] SIZE × 5 feet away from the [[:Creature:{{{name}}} Head Body|{{{name}}} Head body]].


 Abilities: 
 Trigger:  This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

The range of your melee weapons and attacks increases by 5 feet.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.