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Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Style Bonus Properties/Abilities Equipment Classes
1 Claymore 1d10 -4 AP Reach (10 feet) +2 6 lb. 1 Great Swordsman Cumbersome, Two-Handed, Weapon

Swords

2 Club 1d4 -1 AP Normal (5 feet) +2 3 lb. -2 Weapon

Impact weapons, Pole-arms

3 Halberd Axe 1d8 -3 AP Normal (5 feet) +2 3 lb. -1 Gladiator Weapon

Impact weapons

4 Mace 1d6 -2 AP Normal (5 feet) +2 4 lb. -2 Weapon

Impact weapons, Pole-arms

5 Pickaxe 1d8 (1d10) -4 AP Normal (5 feet) +2 15 lb. -1 Gladiator Versatile, Weapon

Impact weapons

6 Scythe 1d6 (1d8) -3 AP Reach (10 feet) +1 10 lb. -1 Savage Versatile, Weapon

Tools

7 Tall Axe 1d8 (1d10) -4 AP Normal (5 feet) +2 7 lb. 1 Gladiator Versatile, Weapon

Impact weapons

8 Throwing Axe 1d4 (1d6) -2 AP Thrown (20 / 60 feet) +1 2 lb. -3 Gladiator Versatile, Weapon

Impact weapons

9 War Hammer 1d8 (1d10) -4 AP Normal (5 feet) +2 15 lb. -1 Gladiator Versatile, Weapon

Impact weapons

10 Ōdachi 1d10 -4 AP Reach (10 feet) +2 6 lb. 1 Great Kenjutsu Cumbersome, Two-Handed, Weapon

Specialty swords