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Creature:Huge Air Elemental

From Teriock
 Stats: ❤️9d6 Hit Dice❤️36 HP🩵6d6 Mana Dice🩵24 MP⬆️Size 9-10
 Attributes: INT3STR3MOV0SNK0PER0
 Looks: Appear as a mass of air. This amorphous state is their default form, but elementals can also take a humanoid form which resembles a human with an odd skin color.
 Innate ranks: Innately rank 5 Life Mage.
 HP increase: Gain another hit die for every 1 additional size.

 Abilities: 
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die. If you were dead due to MP loss, this brings you back to life. You only die due to MP loss if you start your turn without successfully regenerating MP.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: Instant.
 Requirements: You are in a humanoid elemental form.

You take on an amorphous form of pure elemental magic. While in this state you have all the innate abilities and ranks of your creature type. However, you have no hands, feet, mouth, nor any other body parts. The one exception to this are the tendrils of your creature type.
 Duration: Instant.
 Requirements: You are in an amorphous elemental form.

You take on a humanoid form. While in this state you have hands, feet, and a mouth. You keep all the innate abilities of your amorphous elemental form, but lose all innate ranks that you gain from it.

 Body Parts: 
Air tendrils gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Air Tendril Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Air Tendril 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Radiant, Weapon Body parts
1d6Normal (5 feet)