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Creature:Phantom

From Teriock
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT-1STR0MOV0SNK5PER0
 Looks: Phantoms appear to be transparent humanoids.

Often mistaken for ghosts, these more dangerous undead are a common form that haunts will take.


 Abilities: 
 Casting time: 3️⃣Triple action( ➡️Active )
 Duration: 1 hour.

You go Ethereal or manifest back into the Material Realm.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.

 Body Parts: 
Prehensile claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d4Normal (5 feet)