Were-creatures change during their particular moon phase into a chaotic half-beast of themselves and begin attacking everything nearby. The rest of the time they appear as a normal humanoid, except they still have the abilities listed here.
Abilities:
You will not leave combat willingly and are inept at not killing anyone who opposes you.
Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
On fail: Over the coming month, the target will become a were-creature. The DC for Cure Illness starts at 1, immediately following the bite. But with every day that passes, the DC increases by 1. After 30 days, they become a were-creature and transform for the first time.
You undergo a greater transformation that cannot be reverted from into a particular animal. This is typically the type of animal that the were-creature that first bit you was. Your SIZE is 1 greater than that animal normally is and you maintain all were-creature abilities, hit dice, and HP. You also have Impure Durability, and become Aggressive while transformed.
You will not leave combat willingly and are inept at not killing anyone who opposes you.
You will not leave combat willingly and are inept at not killing anyone who opposes you.
Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Limitation: Does not work on silver damage or magic damage.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
On fail: Over the coming month, the target will become a were-creature. The DC for Cure Illness starts at 1, immediately following the bite. But with every day that passes, the DC increases by 1. After 30 days, they become a were-creature and transform for the first time.
Trigger: The moon is in a particular phase. This is typically the phase in which you were first bitten by a were-creature. This triggers automatically. You cannot choose to not use it if you are able to.
You undergo a greater transformation that cannot be reverted from into a particular animal. This is typically the type of animal that the were-creature that first bit you was. Your SIZE is 1 greater than that animal normally is and you maintain all were-creature abilities, hit dice, and HP. You also have Impure Durability, and become Aggressive while transformed.
You will not leave combat willingly and are inept at not killing anyone who opposes you.