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Creature:White Wisp Guard

From Teriock
 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 0.25
 Attributes: INT0STR-2MOV0SNK5PER0
 Looks: Floating white lights.
 Innate ranks: Innately rank 1 Life Mage.

These lights are used to keep undead armies up and running. They have no attacks except spells, but are very hard to deal with.


 Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one.
 If proficient: Target has all HP and MP restored, but its maximum HP and MP are still halved. This does not count as a healing effect or a revival effect. If fluent: Target's HP and MP are no longer halved.
 Duration: Always active.

You are resistant to being hit by non-critical attacks when the attack roll is less than your AC + 2. If you block the attack, you resist it if it is less than or equal to your AC + BV + 2.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared and have no weight.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.
 Requirements: Target is dead.

 On hit: Target is reanimated as a zombie. It is not under your command, but is hostile to everyone other than you that is not another zombie. The zombie keeps the SIZE it had before, but loses all other traits and abilities. If the target was already some kind of zombie, then it is reanimated as that type. Heightened: For each additional MP spent, the duration of this effect increases by 1 hour. If proficient: Zombify is warded. If fluent: The base duration of this effect is 1 hour and the zombie is a minion under your command.