Attribute improvement: This ability sets your INT score to a minimum of -2.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Familiar Abilities:
End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is grounded and immobilized. Heightened: For each additional MP spent, deal an additional 1d4 magic vine damage as well.
Target makes a creature become poisoned. The poison deals 1d6 toxic damage. The way the item delivers this to its user depends on the nature of the item. If it's food or drink, it's when the item is consumed. The GM may approve other cases as well. The item only delivers the poison effect once.
End condition: Target dies. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is grounded and immobilized. Heightened: For each additional MP spent, deal an additional 1d4 magic vine damage as well.
Requirements: Target is not a weapon.
Target makes a creature become poisoned. The poison deals 1d6 toxic damage. The way the item delivers this to its user depends on the nature of the item. If it's food or drink, it's when the item is consumed. The GM may approve other cases as well. The item only delivers the poison effect once.
End condition: Target dies. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.