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|life=1 |
|life=1 |
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|revive=1 |
|revive=1 |
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|heal=1 |
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|rank=1 |
|rank=1 |
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|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 24 hours. |
|req=Target is {{L|Category|Undead creatures|undead}} or has {{L|Condition|Dead|Died}} within the last 24 hours. |
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|e=If target is {{L|Condition|Dead}}, they are brought back to life with 1 {{HP}}. If target is {{L|Category|Undead creatures|undead}}, you can choose to have them be {{L|Core|Healing|Healed}} for {{L|Core|Damage}}. {{TextConditionalHealing|Resurrect}} |
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|pro=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{P}} times. |
|pro=If target is {{L|Category|Undead creatures|undead}}, they are {{L|Core|Healing|Healed}} for {{L|Core|Damage}} {{P}} times. |
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|flu=If target is undead, they are {{L|Core|Healing|Healed}} for Damage {{F}} times. |
|flu=If target is {{L|Category|Undead creatures|undead}}, they are {{L|Core|Healing|Healed}} for {{L|Core|Damage}} {{F}} times. |
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|heightened=target can have been {{L|Condition|Dead}} for an additional 24 hours. If target is undead, they are {{L|Core|Healing|Healed}} an additional time. |
|heightened=target can have been {{L|Condition|Dead}} for an additional 24 hours. If target is {{L|Category|Undead creatures|undead}}, they are {{L|Core|Healing|Healed}} an additional time. |
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