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|a=Vicious Bite;; Beastly Strength;; Vicious Claws;; Hind Claws;; Slay;; Careful Planning;; Acrobatics;; {{{a|}}} |
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|a=Beastly Strength;; Slay-l-{{L|Equipment|Mouth|u=1}} only.;; Careful Planning;; Acrobatics;; {{#ifeq:{{{mov|1}}}|1|Fast}};; {{{a|}}} |
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|f=Martial Arts;; Slay-g- |
|f=Martial Arts;; Slay-g- |
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|b=Ferocious Jaw;; Rending Claw;; Foot |
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Latest revision as of 06:29, 2 October 2025
Abilities:
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
When you use Hitman, you may instead prepare an area up to 15 feet by 15 feet. In addition, you resist being surprised in towns and other urban areas. You also gain Reactive Hide.
You become hidden.
If proficient: The size of area you can prepare is (P + 2) × 5 feet by (P + 2) × 5 feet. If fluent: The size of area you can prepare is (F + 2) × 5 feet by (F + 2) × 5 feet.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Attribute improvement: This ability sets your MOV score to a minimum of 1.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
When you use Hitman, you may instead prepare an area up to 15 feet by 15 feet. In addition, you resist being surprised in towns and other urban areas. You also gain Reactive Hide.
You become hidden.
If proficient: The size of area you can prepare is (P + 2) × 5 feet by (P + 2) × 5 feet. If fluent: The size of area you can prepare is (F + 2) × 5 feet by (F + 2) × 5 feet.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Attribute improvement: This ability sets your MOV score to a minimum of 1.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Limitation: Mouth only.
Body Parts:
1Normal (5 feet)
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Ferocious Jaw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Rending Claw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Weapon | Body parts |
Familiar Abilities:
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.