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Creature:Dark Troll: Difference between revisions

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|l=Ugly and hunched with a lanky build and dark leathery skin, long razor sharp claws, and huge yellow {{L|Creature|Cat}}-like eyes.
|l=Ugly and hunched with a lanky build and dark leathery skin, long razor sharp claws, and huge yellow {{L|Creature|Cat}}-like eyes.
|d=Dark trolls are nocturnal and wilder than {{L|Creature|War Troll|war trolls}}. They are often deadly {{L|Category|Mage classes|mages}}.
|d=Dark trolls are nocturnal and wilder than {{L|Creature|War Troll|war trolls}}. They are often deadly {{L|Category|Mage classes|mages}}.
|a=Beastly Strength;; High Intelligence;; Acidic Blood;; Adrenaline;; Dark Vision;; Martial Arts;; Vicious Claws;; Regenerating
|a=Beastly Strength;; High Intelligence;; Acidic Blood;; Adrenaline;; Dark Vision;; Regenerating
|t=partial;; monstrous
|t=partial;; monstrous
|c=troll
|c=troll
|b=Hide;; Mouth;; Foot;; Prehensile Rending Claw
}}
}}

Latest revision as of 19:32, 2 October 2025

 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 5
 Attributes: INT3STR1MOV0SNK0PER0
 Creature types: Troll
 Looks: Ugly and hunched with a lanky build and dark leathery skin, long razor sharp claws, and huge yellow cat-like eyes.

Dark trolls are nocturnal and wilder than war trolls. They are often deadly mages.


 Abilities: 
 Trigger:  This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Duration: Always active.

You resist unconsciousness and dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Rending Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Rending Claw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d8Normal (5 feet)