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|hp=1d8 |
|hp=1d8 |
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|mp=1d10 |
|mp=1d10 |
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|snk=-2 |
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|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of inanimate materials. |
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of inanimate materials. |
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|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|6|Improved Strength}} {{TextSizeAttribute|Supernatural Strength|8|Giant Strength}} |
|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|6|Improved Strength}} {{TextSizeAttribute|Supernatural Strength|8|Giant Strength}} |
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Latest revision as of 03:43, 6 October 2025
Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.