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Creature:False Golem: Difference between revisions

From Teriock
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Tag: Manual revert
 
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|hp=1d8
|hp=1d8
|mp=1d10
|mp=1d10
|a=Unconsciousness Immunity;; Golem Reactivation-l-You do not {{L|Core|Revitalization|revitalize}} nor regain {{L|Core|Hit Points and Mana Points|mana dice}}.;; Construct Mind;; Called Magic Resistance
|a=Unconsciousness Immunity;; Golem Reactivation-l-You do not {{L|Core|Revitalization|revitalize}} nor regain {{L|Core|Hit Points and Mana Points|mana dice}}.;; Construct Mind;; Called Magic Resistance;; Shattering Armor
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of inanimate materials.
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of inanimate materials.
|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|6|Improved Strength}} {{TextSizeAttribute|Supernatural Strength|8|Giant Strength}}
|as={{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|6|Improved Strength}} {{TextSizeAttribute|Supernatural Strength|8|Giant Strength}}

Latest revision as of 03:43, 6 October 2025

 Stats: ❤️1d8 Hit Dice❤️5 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 1-10
 Attributes: INT0STR0MOV0SNK0PER0
 Creature types: Golem
 Looks: Humanoid statue made of inanimate materials.
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.


 Abilities: 
 Duration: While alive.

You resist all Conjured spells that aren't self targeted.
Limitation: You do not revitalize nor regain mana dice.
 Trigger: Another creatures spends 1 or more MP into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: While down.

You instantly regain all hit dice and mana dice, revive, heal once for each of your hit dice, and revitalize once for each of your mana dice. This does not consume any hit dice or mana dice.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)