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Creature:Common Treant: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Common Ent
|name=Common Treant
|hp=4d10
|hp=4d10
|mp=2d10
|mp=2d10
|size=8
|size=8
|str=4
|str=5
|a=Healing Touch;; Improved Healing Factor;; Monstrous Strength;; Rebirth-l-Only {{L|Keyword|Adept}} in home forest.-a-;; Treeform Self;; Treeform Ball;; Partial Hands
|a=Healing Touch;; Improved Healing Factor;; Monstrous Strength;; Rebirth-a--l-Only {{L|Keyword|Adept}} in home forest.;; Treeform Self;; Treeform Ball;; Partial Hands
|t=plant
|t=plant
|c=ent
|c=treant
|b=Prehensile Sharp Claw;; Hand;; Foot;; Reinforced Bark;; Grasping Vine
|b=Prehensile Sharp Claw;; Hand;; Foot;; Reinforced Bark;; Grasping Vine
|br=15
|br=15
|l=Walking {{L|Creature|Tree}} with a rough face, branches for arms, and roots as feet.
|d=Common ents usually {{L|Core|Healing|heal}} anyone in need, but will attack anyone with an {{L|Category|Axes|axe}}! {{TextEntDescription}}
|d=Common treants usually {{L|Core|Healing|heal}} anyone in need, but will attack anyone with an {{L|Category|Axes|axe}}! {{TextEntDescription}}
}}
}}

Latest revision as of 09:45, 27 October 2025

 Stats: ❤️4d10 Hit Dice❤️24 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 8
 Attributes: INT0STR5MOV0SNK0PER0
 Creature types: Treant
 Looks: Walking tree with a rough face, branches for arms, and roots as feet.

Common treants usually heal anyone in need, but will attack anyone with an axe! Protectors and shepherds of the forest, these ancient beings are believed to be descendants of nature elementals or fae. Each is native to a particular forest which it protects and maintains for hundreds of years. Treants are slow, patient beings, ever on the watch for threats to nature and protecting beings who can't protect themselves.


 Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On hit: Target is no longer poisoned and is healed at the start of your next turn. Heightened: For each additional MP spent, target is healed again at the start of your next turn.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.
Adept: This costs 1 less MP (with a minimum of 0).
Limitation: Only adept in home forest.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Requirements: Target is undead or has died within the last 10 minutes.

 On hit: If target is dead, they are brought back to life. If they had less than 1 HP, they have 1 HP. If they had less than 1 MP, they have 1 MP. Otherwise, their HP and MP do not change. If target is undead, you can choose to have them be healed for damage. Rebirth does not count as a healing effect unless you choose to heal with it. Heightened: For each additional MP spent, target can have been dead for an additional 10 minutes. If target is undead, they are healed an additional time. If proficient: If target is undead, they are healed for damage P times. If fluent: If target is undead, they are healed for damage F times.
 Target: 👤Creature( Hit target's AC. )
 Duration: Until dawn.
 Range: 30 feet.

 On critical hit: If you want, the target must spend 1 MP to be able to Self Revert. On hit: Target is minorly transformed into a tree or revert a minor transformation. The size of the tree is equal to the target's SIZE prior to being transformed. If a treeformed creature is reduced to 0 HP, then they revert and any remaining damage carries over to their reverted state. Heightened: For each additional MP spent, this effect lasts an addition turn without the target being able to Self Revert.
 Duration: Until dawn.

 On hit: You are minorly transformed into a tree or revert from being one. You may do this even if you are minorly transformed into a tree.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Grasping vines gain SB when you're attacking a creature with a shield.

Grasping Vine Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Grasping Vine 1d6 Vine -3 Normal (5 feet) +1 0 lb. -3 Entangling, Handy, Weapon Body parts
1d6 VineNormal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Prehensile sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d6Normal (5 feet)
Reinforced Bark Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Bark 0 -3   Self 4 0 lb. -3 Armor, Body parts
0Self