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Ability:Monstrous Strength: Difference between revisions

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{{#invoke:A|a
{{#invoke:A|a
|name=Monstrous Strength
|name=Monstrous Strength
|e=You gain {{L|Ability|Supernatural Strength}}. In addition, you deal {{L|Keyword|Boosted}} with all melee {{L|Category|Weapons|weapon}} {{L|Category|Attack abilities|attacks}} and they are {{L|Keyword|AV0}} for you.
|e=You gain {{L|Ability|Supernatural Strength}}. In addition, you deal {{L|Keyword|Boosted}} with all melee {{L|Category|Weapons|weapon}} {{L|Category|Attack abilities|attacks}} and they are {{L|Keyword|AV0}} for you.{{MetaChange|key=damage.all.raw|mode=0|value=1|priority=100|qualifier=and(@dmg, @range.melee)|target=armament}}{{MetaChange|key=piercing.av0|mode=4|value=true|qualifier=@range.melee|target=armament}}
<noinclude>{{SSSSub|Ability:Supernatural Strength}}</noinclue>
<noinclude>{{SSSSub|Ability:Supernatural Strength}}</noinclude>
|pre=passive
|pre=passive
|vstat=str
|vstat=str

Latest revision as of 10:31, 28 December 2025

 Power sources: 💪Martial
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Duration: Always active.

You gain Giant Strength and Shattering Grip. In addition, you may deboost any melee weapon attack to make it AV0.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You have hit a creature with a damaging melee weapon attack.
 Duration: Instant.

You may spend an unused action to boost the triggering damage.
 If proficient: You may spend an additional unused action to boost the triggering damage again.

 Attribute improvement: This ability sets your STR score to a minimum of 3.

 Attribute improvement: This ability sets your STR score to a minimum of 4.

 Attribute improvement: This ability sets your STR score to a minimum of 5.