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|e={{Sub|Ability:Regenerating|limited=You must spend 1 {{L|MP}} or {{L|Healing}} in this way consumes a {{L|Hit Die}} as normal (except that it can {{L|Category|Revival effects|Revive}} you).}} |
|e={{Sub|Ability:Regenerating|limited=You must spend 1 {{L|MP}} or {{L|Healing}} in this way consumes a {{L|Hit Die}} as normal (except that it can {{L|Category|Revival effects|Revive}} you). This can only {{L|Category|Revival effects|revive}} creatures that have been {{L|Condition|Dead|dead}} for 1 minute or less.}} |
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|hit=Target gains {{Limited}} {{L|Ability|Regenerating}}. |
|hit=Target gains {{Limited}} {{L|Ability|Regenerating}}. |
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Latest revision as of 19:04, 10 February 2025
Limitation: You must spend 1 MP or healing in this way consumes a hit die as normal (except that it can revive you). This can only revive creatures that have been dead for 1 minute or less.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead, this brings you back to life with the number of HP you rolled and 1 MP. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.