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Template:CreatureSpiga: Difference between revisions

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|hp=8d10
|hp=8d10
|mp=2d10
|mp=2d10
|str=4
|str=5
|size=10-20
|size=10-20
|hps=1
|hps=1
Line 9: Line 9:
|br=26
|br=26
|l=Monstrous metallic gunmetal-grey {{L|Category|Spiders|spider}}-like creature with a {{L|Creature|Human}}-like face.
|l=Monstrous metallic gunmetal-grey {{L|Category|Spiders|spider}}-like creature with a {{L|Creature|Human}}-like face.
|a=Magical Durability;; Acidic Blood;; Acrobatics;; Unconsciousness Immunity;; Dark Vision;; Devour;; Poison Strike-l-{{L|Category|Biting equipment|u=1}} only.;; Spiga Snare;; Natural Unbreachability;; Spiga Web Ball;; Spiga Web Packet;; Monstrous Strength;; Very High Intelligence;; {{{m}}} Magic Adept
|a=Magical Durability;; Acidic Blood;; Acrobatics;; Unconsciousness Immunity;; Dark Vision;; Devour;; Poison Strike-l-{{BiteOnly}};; Natural Unbreachability;; Spiga Webbing;; Monstrous Strength;; Very High Intelligence;; {{{m}}} Magic Adept
|r={{TextRank|n=3|c={{{c}}}}}
|r={{TextRank|n=3|c={{{c|}}}}}
|b=Reinforced Carapace;; Prehensile Sharp Claw;; Fanged Jaw
|b=Reinforced Carapace;; Prehensile Sharp Claw;; Fanged Jaw
|t=monstrous;; outsider
|t=monstrous;; outsider

Latest revision as of 04:06, 1 November 2025

 Stats: ❤️8d10 Hit Dice❤️48 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 10-20
 Attributes: INT4STR5MOV0SNK0PER0
 Creature types: SpiderSpiga
 Looks: Monstrous metallic gunmetal-grey spider-like creature with a human-like face.
 Innate ranks: Innately rank 3.
 HP increase: Gain another hit die for every 1 additional size.

 Abilities: 
 Trigger:  This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.
[[Ability:{{{m}}} Magic Adept|]]{{Ability:{{{m}}} Magic Adept }}

 Body Parts: 
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Fanged Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Fanged Jaw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)
Prehensile sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d6Normal (5 feet)
Reinforced Carapace Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Carapace 0 -3   Self 4 0 lb. -3 Armor, Body parts
0Self