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Created page with "== Rank 1 == {{AbilityBox|Ability:Threat}} {{AbilityBox|Ability:Hack}} {{AbilityBox|Ability:Gladiator Skills}} == Rank 2 == {{AbilityBox|Ability:Missile Magic Resistance}} {{AbilityBox|Ability:Missile Weapon Resistance}} == Rank 3+ == {{AbilityBox|Ability:Battle Cry}}" |
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{{AbilityBox|Ability:Missile Magic Resistance}} |
{{AbilityBox|Ability:Missile Magic Resistance}} |
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{{AbilityBox|Ability:Missile Weapon Resistance}} |
{{AbilityBox|Ability:Missile Weapon Resistance}} |
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{{AbilityBox|Ability:Advanced Smell}} |
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{{AbilityBox|Ability:Berserker Tracking}} |
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== Rank 3+ == |
== Rank 3+ == |
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{{AbilityBox|Ability:Battle Cry}} |
{{AbilityBox|Ability:Battle Cry}} |
Revision as of 00:42, 28 December 2024
Rank 1
As you attack, choose either arm or leg. The damage gets dealt accordingly.
While dueling or in a staged battle (gladiator fights, ceremonial battles, etc.) you gain an extra warrior hit die (+7 HP, 1d12). Additionally, any allies dueled with you or with you in a staged fight may pay 1 MP at the beginning of the fight to gain Hack for that fight. Weapons you use with the gladiator fighting style are AV0 as well.
Rank 2
You are resistant to all conjured Missile Spells.
You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.
Rank 3+
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
You resist being frightened.