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Creature:Dark Ogre: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
 
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|name=Dark Ogre
|name=Dark Ogre
|a=Low Intelligence;; Night Vision;; Normal Intelligence
|a=Low Intelligence;; Night Vision;; Normal Intelligence
|b=Hide
|b=Hide;; Claw
|br=5
|br=5
|int=0
|int=0

Revision as of 01:31, 3 October 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 5
 Attributes: INT0STR2MOV0SNK0PER0
 Creature types: Ogre
 Looks: Ugly muscular humanoids with sharp teeth and blue-green skin.

Dark ogres are a cross between death and common ogres. Smarter and solitary, they tend to be cruel and dangerous. These people look like bigger and stronger orks. Ogres have a wild culture, tending towards solitude and hunting smaller humanoid species for food. Relying on superior strength and toughness in combat, ogres are known to underestimate their foes. Ogres are often recruited by evil armies due to their hunting instincts for humanoids, which are their natural prey.


 Abilities: 
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

If you are killed with a necromancy ability, you pull an additional 5 stones from the Death Bag.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.

 Body Parts: 
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)