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// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
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{{#invoke:C|c |
{{#invoke:C|c |
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|name= |
|name=Mithril Golem |
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|hp= |
|hp=10d10 |
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|mp=3d10 |
|mp=3d10 |
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|int=5 |
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|int=4 |
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|str=1 |
|str=1 |
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|a= |
|a=Extreme Intelligence;; Beastly Strength;; Low Intelligence;; Unconsciousness Immunity;; Golem Reactivation;; Construct Mind;; Magical Durability;; Spell Immunity;; Destructive Attacks;; Warded Attacks;; Mithril Being |
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|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of |
|l={{L|Category|Humanoid creatures|Humanoid|u=1}} statue made of {{L|Property|Mithril}}. |
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|as={{GolemSizeStrength}} |
|as={{GolemSizeStrength}} |
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|d={{TextGolem}} |
|d={{TextGolem}} |
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|t=humanoid;; construct |
|t=humanoid;; construct |
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|r={{TextRank|n= |
|r={{TextRank|n=5}} |
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|c=golem |
|c=golem |
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|b=Hand;; Foot |
|b=Hand;; Foot |
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|br= |
|br=56 |
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|size=1-10 |
|size=1-10 |
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|hps=1 |
|hps=1 |
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|hpn= |
|hpn=10 |
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}} |
}} |
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Revision as of 00:40, 6 October 2025
Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.