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{{#invoke:C|c |
{{#invoke:C|c |
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|name=False Golem |
|name=False Golem |
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|hp= |
|hp=1d8 |
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|mp=1d10 |
|mp=1d10 |
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|a=Unconsciousness Immunity;; Golem Reactivation-l-You do not {{L|Core|Revitalization|revitalize}} nor regain {{L|Core|Hit Points and Mana Points|mana dice}}.;; Construct Mind;; Called Magic Resistance;; Shattering Armor |
|a=Unconsciousness Immunity;; Golem Reactivation-l-You do not {{L|Core|Revitalization|revitalize}} nor regain {{L|Core|Hit Points and Mana Points|mana dice}}.;; Construct Mind;; Called Magic Resistance;; Shattering Armor |
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Latest revision as of 03:43, 6 October 2025
Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.